![]() ![]() ![]() The Gargoyle, Skeleton, Goblin and Naja can't as they are specifically DS1 models. Perhaps this shouldn't be surprising at all since I know that Witness's Light and Dark Elf model can use DS2 farmgirl's animations (as can Strider 978's Orc). I haven't tried the throwing animations or any of the more advanced animations but I suspect that they should. It would appear the old DS1 meshes and bones can support DS2 animations as in further testing with the meshes I introduced into DS2 yesterday, I found that dual wielding works. ![]() I can't remember, but are the animations for ds2 from the old ds1 bones? It seems like it since the meshes are working on ds2 characters. I remember this old thing! It could come in handy for editing ds1 meshes for ds2. ![]()
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